Monday, 19 March 2012

Editing Animation using Motion Builder

Under the navigator click character and double click your character1, select 'Plot Character...' and firstly click bake animation to skeleton, reselect then bake animation to control rig.
The characters control rig will appear.  For further help in tweening animations click the link below.

Animation Editing 

Characterization Control Rig

Monday, 12 March 2012

Motion Capture Results

Finally after another long day in the MoCap room we actually managed to export some good looking animations.  This is the result in Motion Builder.  Thanks to Gemma it was simple to set up as she set up a tutorial on her blog (Import to Motion Builder) This is only one animation (animation begins on 0:10)


The reason there is only a video of one animation is as stated by gemma you can import a marker instead of creating new one each time you bring in an .c3d file but when I clicked active the whole Actor would collapse.

Fear

When skinning my character I ran into a problem that some of the bones orientation had changed, i fear this will impact on the animation. I am trying to figure out how to change the orientation, as I am newish to MAYA.

Thursday, 8 March 2012

Begin Smoothing the rigging


This still needs to be tweaked, to have no pull on the mesh and then its off to motion builder

Wednesday, 7 March 2012

Character Rigging

While trying to figure out the animations from the mocap sessions, I have been rigging the character this is proving to be very difficult as MAYA2012 keeps crashing on me when trying to select the model. I will perservere and hope I can actually produce some work.

Programming

Looking at what we need to be working for our VIVA, I have been looking at the pickup and drop code.  I have this working on a single point, but I cannot seem to get a dynamic trigger to work.  I am unable to load a video as I do not have the software.  This is done in Kismet and this maybe the problem why it is picking up and dropping on the same spot.

MoCap

Again could not get the biped to match up with the motion data.  We proceeded to capture all the ranges of motion we needed and tomorrow are planning on joining them up to the skeletons specific bones to clean up the data.