Its somewhat funny that after we decided to add a ship level to are game, the Costa Concordia cruise ship sinks. Its funny because are ship is suppose to have flip when it was sinking. Its just weird that now there is a cruise ship that has sunk. Though this is a terrible, terrible event. It has giving us a good insist into what a ship looks like after it has sunk.
Friday, 20 January 2012
Tuesday, 17 January 2012
Monday, 16 January 2012
Cave Modeling Tester
Alright this is the first attempted at modeling the a section of the cave, this tester pieces will of course not be used but its to figure out the best solution to this problem. I've spent some time researching different ways and techniques trying to found the easier (in the terms of work flow) and most realistic way of making a natural cave system.
Current I have found two very different, very interesting ways of modeling the cave. Firstly is modeling the shape of the entire cave system by using faces/planes, this method is slow and complex. However the advantage is that once you finish the cave system, it can broken up.
http://www.hourences.com/tutorials-cave-modeling/
Secondly is by using a box the same length, width and height of the section of the cave your modeling and making the entire face of the cave out of extruded boxes. This method is faster is the terms of what you can modeling but takes longer to actually modeling the entire cave, furthermore compare to the first one it is far easier to actually get work done.
http://www.youtube.com/watch?v=JnnWNvvsP3s
The following images are a quickly made cave section (about 30 minutes) using the second method.
Current I have found two very different, very interesting ways of modeling the cave. Firstly is modeling the shape of the entire cave system by using faces/planes, this method is slow and complex. However the advantage is that once you finish the cave system, it can broken up.
http://www.hourences.com/tutorials-cave-modeling/
Secondly is by using a box the same length, width and height of the section of the cave your modeling and making the entire face of the cave out of extruded boxes. This method is faster is the terms of what you can modeling but takes longer to actually modeling the entire cave, furthermore compare to the first one it is far easier to actually get work done.
http://www.youtube.com/watch?v=JnnWNvvsP3s
The following images are a quickly made cave section (about 30 minutes) using the second method.
Monday, 9 January 2012
Heat Disc
Below is the final concept of what heat disc will look like. The player simple push down on the section that says 'Push', which bends the disc in half releasing the gas that when combined heats the air around it.
Ship and Level Layout
First is the layout for the ship that the player starts in.
Game Mood Videos
Dream Fall: The Longest Journey.
We went to use the same style of lighting and the mood it creates from the above video. Though not all the game will have nature light the first level as well as the ship level will contain a large amount of natural light.
Twinings Advert.
We went the hues from this video, as well as the feeling from the sea and how it would make the player feel overpowered and weak in there surroundings.
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