Monday, 27 February 2012

Some more Assets




All are unwrapped but need to be textured.

Character Textured



Her face is not detailed nor does she have eyes as they player will not see this at any point in the game.  For the  purpose of our promotional material these features will be enhanced using Photoshop.

Tuesday, 21 February 2012

Realisation

While fixing my model, for zbrush, it dawned on me that I do not have to make a detail front as the front of the character is never seen.  This lightens my work load, as texturing will take a while to perfect.

Motion Capture Experience

We had our first mo-cap experience on Friday and it was surprisingly not enjoyable.  Everything seemed to go wrong the cameras did not want to work nor did the subject calibration.  We plan to head back to the studio to actually obtain some useful animations.

Obtaining some textures

Went on a trip with fellow classmates to obtain textures for our ship.

Sunday, 19 February 2012

Third Person Camera WORKING

Final, after 4 months of trying ever tutorial and having most of then fail or not work the right way I have final gotten the 3rd person camera to work in game. And it was so simple, so simple in fact that I am annoyed at myself for not thinking of it earlier, I have being trying to write a piece of coding that would make a 3rd person camera that won't fall out of the level. However I don't need to, UDK already has one ready to go all I had to do was change its location relative to the player.












As you can simple see all I had to do was change the camera offset and that was it. However founding its location was pretty hard actually I had to spend a few hours trolling throw the coding trying to found where it would be located, but in the end it was worth it.


Crazy

So I decide to do a quick test to seem how the entire cave model would look like in UDK, I'm still planning to cut the mesh up in parts and bring it into UDK that way. I was only interested into seeming how the cave would turn out.
And well its kinda gone crazy in UDK.











So yes as you can clearly see I have no clue why it has decided to go crazy but at less this isn't how I was planning to actually bring the model into UDK anyway.