Tuesday, 15 November 2011

Regenerating UScript

I have looked at regenerating in UDK. There are kismet setups, but I would rather edit it in code.
I have come across some mods, these have not yet work as the mod was for UT.  I recently found an edited version for UDK, although compiling the scripts produced a .u file it had no effect in the editor to regenerate outside the watervolume so I them posted on the forums.

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