Yea that's right a lava volume acting as a water volume works, the only problem is trying to create a delay so that the player won't just start losing health the second they enter the water. But one thing at a time that's what they say.
class CustomWaterDamage extends UTLavaVolume
placeable;
function Timer ()
{
SetTimer(5.0, true);
}
DefaultProperties
{
bPainCausing=true
bStatic=false
DamagePerSec=1.0
FluidFriction=+00002.400000
}
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