Monday, 19 March 2012

Mudbox

Everything is finally in Mudbox, with its detail rising (normal maps) and raided to be texture and brought into UDK. Of course this is now where the problem comes from, Mudbox doesn't use the same type of mapping as say Maya or 3D max, meaning you can't just place a texture on the model and have it tile. Instead you must paint the texture onto the mesh itself, this wouldn't be so bad if it wasn't for the fact that the only way to do that is to project an image of the texture onto the model and then paint it on. 
This is an annoying and so what time wasting mention but this is the only way Mudbox can apply its textures.
The below image is just a quick pieces of work done in about 20 minutes with lighting and shadowing applied in Mudbox. For as annoying and time wasting as it is, it turns out an awesome looking piece.

No comments:

Post a Comment